Battlefield of Honor

Authors: <TK>, <TK>, <TK>

Sign-up Phase

R5 and R4 members sign-up for the alliance.

Only top 20 alliances of the Province can sign-up.

A battle period must be selected during the registration phase.

Once decided and before the matchmaking phase begins, there will be 1 chance per day to change battle period.

After signing up, R5 and R4 gets access to mobilization management. They will be able to choose up to 20 members for operation and an additional 10 members as backup.

When registration is complete the 20 members with the highest combat power alliance members automatically gets selected as the mobilization members, 21-30 is auto-selected as backup members and can step in if any of the 20 don’t enter. R5 and R4 can make adjustments to the deployment members after registration is done.

Matchmaking Phase

After sign-up phase ends, the system will calculate the Alliances MMR (Matchmaking Rating) on the 30 chosen Alliance members and backups. The match will be made with an Alliance of comparable MMR.

Battle Phase

The battle phase will be on the day of the event. It will start on the selected time and the battleground will appear.

The preparation phase is 10 minutes before the battleground starts. The 20 chosen Alliance members gets a system notification to enter the battleground.

During the preparation phase, no actions are allowed on the battleground.

If less than 20 of the chosen Alliance members are in the battleground at the start of the battle the backup members can enter until the total number of players in the battleground is 20.

Gameplay Details

Basic Rules

The main goal of the battleground is the fighting and occupying of strongholds, this gives the Alliance points continuously once occupied. When the battleground ends, the Alliance with the most points win.

Troops automatically occupy and garrison an unoccupied stronghold upon arrival.

Troops initiate combat if the stronghold is occupied by enemies. All garrisoned troops must be defeated to occupy a stronghold.

When occupying a stronghold it enters a “contested” status. Troops must maintain control over it for a certain time to successfully occupy it. When occupying the first time the Alliance receive additional points and Personal points.

During occupation most strongholds will provide Alliance points every minute. To win occupy as many strongholds as possible.

Territory and Teleporting

Castles can only teleport to allied territory during the battleground. The territory in front of the Headquarters will act as a starting area for allied forces. Territory can be expanded by building Watchtowers.

Watchtowers are constructed by the R5 or R4 by pressing on an empty tile. Construction of Watchtowers requires the resource “Sacred crystal” which is gathered in “Sacred Crystal Mines”. Sacred crystal is shared between the entire Alliance.

A small amount of points are made for the Alliance and personal points by gathering sacred crystals.

It takes time to build Watchtowers. Each Commander can dispatch up to one formation of troops to speed up the construction. When the tower is built the area becomes allied territory. Territory gained from building a watchtower must connect to allied territory or it can’t be built.

During the battleground teleporting will not consume any items, but will deduct from the Alliance Teleports that are shared among the Alliance. At the start of the battleground each Alliance have 5 Teleports. Occupying the “Command Center” strongholds will provide additional Teleports.

The Alliance receives points based on the size of allied territory at a regular interval.

Territory Conquest

Watchtowers can be attacked and when they are zeroed they are permanently destroyed. The allied territory will be lost and the territory turns white, unoccupied territory is neutral, it can be restored by building new towers.

Territories that lose connection with your Alliances headquarters will be put into a disabled status (shown as white).

White unoccupied territories can be captured by both sides by connecting their territories with the white area.

Losing a territory with a castle on it will disable teleport for that castle.

Gaining Personal Points

  1. Occupy a stronghold for the first time.

  2. Gather Sacred Crystal.

  3. Fight an enemy and gain points based on the amount of combat power the enemy lose.

  4. Successfully escort the Runestone.

Obstacle rules

Obstacles on the map come in the form of mountains that are disperse all over it. If it is in the way of a route it will go around it and the marching time increases.

Battle Phase

The battlefield strongholds will be available in 3 different phases:

  1. Fortresses, Outposts and Command Centers will be available at the start

  2. Hospitals, Armories and Supply stations will be available in the 2nd phase.

  3. The sanctuary and Relays will be available in the 3rd phase.

Unavailable strongholds cannot be occupied. Pressing on an unavailable stronghold will display the remaining time to the next phase. Once the next phase starts an announcement will be broadcasted across the entire battleground.

Special Rules

  1. No effect of emperor or officer buffs.

  2. Zone com and Zone Conflict is of no use.

  3. False tactic items are ineffective during battleground, but might, resistance and gathering bonus items can be used.

  4. Dragon Shouts are disabled.

  5. Max 2 legions can be launched at a time.

  1. Sending out troops does not cost stamina.

  2. Marching speed-up function is disabled. Hero skills and skills provided by equipment can be used.

  3. Soldiers do not die during battleground.

  4. Emergency tents have no max limit, treating troops wont consume RSS and after battleground ends all troops will recover immediately.

  5. Marching speed is slowed down but scouting speed is doubled.

  6. Zeroed castles return to Alliance Headquarters, castles in the Alliance Headquarters cant be attacked.

  7. Number of enemies killed are not counted as score.

Buildings

Headquarters

Castles of the two alliances will be automatically placed in this starting area upon entering the battleground. You cant be attacked here and you return to this area if you are zeroed, with fully recovered durability.

Fortress

Fortresses are strongholds located at each Allinces Headquarters, providing a starting territory. They can be attacked, but not occupied.

Outpost


The most basic strongholds, occupying it provides a small steady stream of Alliance points. They are available at the start of the battle.

Command Center


Vital strongholds that can provide Teleports. The first time its occupied it provides 5 teleports, then a new one every 5 minutes. They are available at the start of the battle.

Hospital


Occupying hospitals increases the speed of healing of injured troops. For every hospital occupied healing increases by 100%, this is stackable. They open for occupying 5 minutes after the battle starts.

Arsenal


Occupying Armories can provide Might and Resistance bonuses for battles. Its increased by 50% for every occupied Arsenal. It also provides a medium amount of points in intervals. They open for occupying 5 minutes after the battle starts.

Supply station


The most important stronghold, that provides a lot of points. Occupy it and get large amounts of points in intervals. They open for occupying 5 minutes after the battle starts.

Sanctuary


A core stronghold located in the center of the map, the Escort mission originates from there.

15 minutes after the battle has begun it opens up and generates the Runestone.

The first APC to arrive at the Sanctuary will receive the Runestone. They must then escort the key to the closest friendly Relay.


The APC escorting the key must wait at the Relay for some time, before proceeding to the next Relay and again wait. Troops waiting at a Relay are the same as garrisoned troops, will automatically engage in attacking enemies.


The escort will fail if the escorting side is defeated while waiting at a Relay. It will succeed if the escorting side waits out the time at both Relays without any defeats.


Escorting the key will decrease the marching speed a lot.

The runestone will return to the Sanctuary and become available immediately upon a failed escort.

A successful escort makes the Sanctuary go into a cooldown and no keys will be generated for a while.

Relay


Important strongholds involved in the Key Escort mission.

It’s a neutral stronghold, open to occupation by all.

Occupying it provides no points.

Participation Reward

  1. Alliancereward all members receive it. Based on the outcome of the alliance effort in the battleground.

  2. Mobiliztion reward only for those who participated, based on alliance score.

  3. Score reward only for those who participated. This is based both on alliance score and personal score.

Spectating Rules

When the battle starts, members can enter their alliance battleground as spectators. Spectators can only view info, send messages in chat and other things that do not involve taking actions in the battle.

If you leave the game halvway in and come back you become a spectator.

Spectators do not receive number 2 and 3 rewards.